UEVR: Default VR Controller Bindings
UEVR implements (or attempts to implement) 1:1 mappings from a default Xbox controller to a VR controller.
These can be rebound in a few ways:
- If using OpenXR, you can modify the bindings under Runtime
- If using SteamVR/OpenVR, they can be remapped like a normal VR game
- If using Steam with any runtime, Steam Input can be used to remap the buttons as well
Default Bindings
-
Left thumbstick: Move
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Right thumbstick: Rotate
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Left Grip: LB
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Right Grip: RB
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Left Trigger: LT
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Right Trigger: RT
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Left Thumbstick Click: L3
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Right Thumbstick Click: R3
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Left System Button: Start/Pause
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Left A Button: B/Circle
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Left B Button: Y/Triangle
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Right A Button: A/X
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Right B Button: X/Square
Special Default Bindings
- Left System Button (Long Press): Select/View
Oculus Special Bindings
- Right Thumbrest + Left thumbstick: DPad
- This can be disabled if you want to use the thumbrest for something else or the thumbrest has issues