UEVR_UFunction
What is UFunction?
UFunction is a type that represents a function in Unreal Engine. Functions are usually associated with a UClass and can be called on instances of that class.
UFunction inherits all the functions from UEVR_UStruct.
Functions
UEVR_UFunction.static_class()
Returns the UEVR_UClass* descriptor for UFunction.
function:call(obj, args_ptr)
Not implemented correctly. Do not use. Use obj:FuncName(args...)
instead.
function:get_native_function()
Returns the native function pointer of the UFunction as a void*
.
function:hook_ptr(pre, post)
Hooks the UFunction with the specified pre and post function pointers. Functions can be nil
if you only want to use one but not the other.
Pre Signature: bool pre(fn: UFunction*, obj: UObject*, locals: StructObject*, result: void*)
Return false
to skip the original function. Not returning at all is equivalent to returning true
.
Post Signature: void post(fn: UFunction*, obj: UObject*, locals: StructObject*, result: void*)