UEVR_UStruct

What is UStruct?

UStruct is a type that represents a descriptor for a struct in Unreal Engine. Objects that can be described by a UStruct (but not a UClass) are usually POD types or simple data structures like FVector.

UStruct inherits all the functions from UEVR_UObject.

Functions

UEVR_UStruct.static_class()

Returns the UEVR_UClass* descriptor for UStruct.

struct:get_super_struct()

Returns the UEVR_UStruct* object of the super struct.

struct:get_super()

Same as struct:get_super_struct().

struct:find_function(name: string)

Returns the UEVR_UFunction* object of the function with the specified name.

struct:find_property(name: string)

Returns the UEVR_FProperty object of the property with the specified name.

struct:get_child_properties()

Returns the first UEVR_FProperty* object of the struct. Use property:get_next() to iterate through the properties.

struct:get_properties_size()

Returns the total byte size of the properties of the struct.