UEVR_UStruct
What is UStruct?
UStruct is a type that represents a descriptor for a struct in Unreal Engine. Objects that can be described by a UStruct (but not a UClass) are usually POD types or simple data structures like FVector.
UStruct inherits all the functions from UEVR_UObject.
Functions
UEVR_UStruct.static_class()
Returns the UEVR_UClass* descriptor for UStruct.
struct:get_super_struct()
Returns the UEVR_UStruct* object of the super struct.
struct:get_super()
Same as struct:get_super_struct()
.
struct:find_function(name: string)
Returns the UEVR_UFunction* object of the function with the specified name.
struct:find_property(name: string)
Returns the UEVR_FProperty object of the property with the specified name.
struct:get_child_properties()
Returns the first UEVR_FProperty* object of the struct. Use property:get_next()
to iterate through the properties.
struct:get_properties_size()
Returns the total byte size of the properties of the struct.