UEVR_MotionControllerState
Functions
state:set_rotation_offset(offset: variant)
Sets the rotation offset of the motion controller state.offset can be a UEVR_Quaternionf, a Vector4f, or a Vector3d.
state:set_location_offset(offset: variant)
Sets the location offset of the motion controller state.offset can be a UEVR_Vector3f, a Vector3f, or a Vector3d.
state:set_hand(hand: int)
Sets the hand of the motion controller state.hand can be 0 for left hand or 1 for right hand, or 2 for the HMD.
state:set_permanant(permanent: bool)
Sets the permanant flag of the motion controller state. Permanent meaning UObjectHook will not reset the rotation or location at the end of the tick.