UEVR_MotionControllerState

Functions

state:set_rotation_offset(offset: variant)

Sets the rotation offset of the motion controller state.
offset can be a UEVR_Quaternionf, a Vector4f, or a Vector3d.

state:set_location_offset(offset: variant)

Sets the location offset of the motion controller state.
offset can be a UEVR_Vector3f, a Vector3f, or a Vector3d.

state:set_hand(hand: int)

Sets the hand of the motion controller state.
hand can be 0 for left hand or 1 for right hand, or 2 for the HMD.

state:set_permanant(permanent: bool)

Sets the permanant flag of the motion controller state. Permanent meaning UObjectHook will not reset the rotation or location at the end of the tick.