Introduction
Usage
1.
Detailed overview
2.
VR Controller Bindings
3.
Adding 6DoF with UObjectHook
Plugin Development
4.
C/C++ API
5.
Blueprint API
6.
Lua API
Lua Scripting Reference
7.
params
8.
api
9.
callbacks
10.
types
10.1.
UObject
10.2.
UStruct
10.3.
UClass
10.4.
UFunction
10.5.
FName
10.6.
FField
10.7.
FFieldClass
10.8.
FUObjectArray
10.9.
FConsoleManager
10.10.
IConsoleObject
10.11.
IConsoleVariable
10.12.
IConsoleCommand
10.13.
UObjectHook
10.14.
MotionControllerState
10.15.
StructObject
11.
C Wrapper Types
11.1.
UEVR_VRData
11.2.
UEVR_PluginInitializeParam
11.3.
UEVR_PluginFunctions
12.
Third Party
12.1.
XInput
12.1.1.
XINPUT_STATE
12.1.2.
XINPUT_VIBRATION
12.1.3.
XINPUT_GAMEPAD
Light (default)
Rust
Coal
Navy
Ayu
UEVR Documentation
C Wrapper Types