1. Introduction
  2. Usage
  3. 1. Detailed overview
  4. 2. VR Controller Bindings
  5. 3. Adding 6DoF with UObjectHook
  6. Plugin Development
  7. 4. C/C++ API
  8. 5. Blueprint API
  9. 6. Lua API
  10. Lua Scripting Reference
  11. 7. params
  12. 8. api
  13. 9. callbacks
  14. 10. lua
  15. 11. types
    1. 11.1. UObject
    2. 11.2. UStruct
    3. 11.3. UClass
    4. 11.4. UFunction
    5. 11.5. FName
    6. 11.6. FField
    7. 11.7. FFieldClass
    8. 11.8. FUObjectArray
    9. 11.9. FConsoleManager
    10. 11.10. IConsoleObject
    11. 11.11. IConsoleVariable
    12. 11.12. IConsoleCommand
    13. 11.13. UObjectHook
    14. 11.14. MotionControllerState
    15. 11.15. StructObject
  16. 12. C Wrapper Types
    1. 12.1. UEVR_VRData
    2. 12.2. UEVR_PluginInitializeParam
    3. 12.3. UEVR_PluginFunctions
  17. 13. Third Party
    1. 13.1. XInput
      1. 13.1.1. XINPUT_STATE
      2. 13.1.2. XINPUT_VIBRATION
      3. 13.1.3. XINPUT_GAMEPAD
  18. 14. Additional APIs
    1. 14.1. imgui
    2. 14.2. json
    3. 14.3. fs

UEVR Documentation

uevr.types

Members

uevr.types.UObject

uevr.types.UStruct

uevr.types.UClass

uevr.types.UFunction

uevr.types.FField

uevr.types.FFieldClass

uevr.types.FConsoleManager

uevr.types.IConsoleObject

uevr.types.IConsoleVariable

uevr.types.IConsoleCommand

uevr.types.FName

uevr.types.FUObjectArray

uevr.types.UObjectHook